Gaming on Avalanche
Part 2: Tooling, Migration, Tokenomics, and Where to Start
A developer’s honest guide to building Web3 games on Avalanche
We left Part 1 at the smart contract layer. You understand what lives on-chain, how the event-driven bridge between your game server and your contracts works, and the core patterns for vaults, Merkle rewards, and gasless transactions. Now we go one layer up: the tooling that wraps all of that, the practical path for Web2 studios making the switch, the economics of building a token that does not collapse under its own inflation, and the programs and funding that can accelerate your work on Avalanche.
Section 6: The Developer Tooling Stack
Here is what you actually use to build, organized by where in the stack each tool lives. This is the practical layer, the stuff you have open in your terminal and your browser tabs when you are actively building.
Smart Contract Development
Hardhat - The standard Ethereum development framework, fully compatible with Avalanche C-Chain. Handles compilation, testing, deployment scripts, and local blockchain simulation. Most Avalanche game contract developers are on Hardhat. Comes with a rich plugin ecosystem for gas reporting, contract verification, and more.
Foundry - A newer, faster alternative to Hardhat written in Rust. Tests are written in Solidity rather than JavaScript, which many developers prefer because you test in the same language you write contracts in. Forge (Foundry’s test runner) is significantly faster than Hardhat for large test suites. Worth switching to if your contract suite is growing.
OpenZeppelin Contracts - The standard library for Solidity. Audited implementations of ERC-20, ERC-721, ERC-1155, access control, Merkle proofs, and utility contracts. Start here every time. Do not write your own token standards from scratch.
Remix IDE - Browser-based Solidity IDE. Good for prototyping and quick testing without local setup. Connect directly to Avalanche’s Fuji testnet or C-Chain mainnet.
One note on tooling compatibility: because the C-Chain is fully EVM-compatible, every standard Ethereum tool works without modification. Your Hardhat config for Avalanche is essentially your Ethereum config with the RPC URL swapped:
// hardhat.config.js -- Avalanche network configuration
networks: {
avalanche: {
url: 'https://api.avax.network/ext/bc/C/rpc',
chainId: 43114,
accounts: [process.env.DEPLOYER_PRIVATE_KEY]
},
fuji: {
url: 'https://api.avax-test.network/ext/bc/C/rpc',
chainId: 43113,
accounts: [process.env.DEPLOYER_PRIVATE_KEY]
}
}
Avalanche-Specific Infrastructure
Avalanche CLI - Command-line tool for spinning up local Avalanche networks, deploying L1s, configuring genesis blocks, and managing subnets. If you are launching a gaming L1, you will spend a significant amount of time with this tool. Install it and run through the local network tutorial before anything else.
AvaCloud - No-code/low-code platform for deploying and managing Avalanche L1s. Abstracts away node management so studios without a dedicated blockchain infrastructure engineer can still run a production L1. Worth evaluating if your team’s strength is in game development rather than distributed systems.
Core Wallet SDK - Avalanche’s native wallet with an SDK for embedding wallet functionality directly in your game client. Supports Avalanche-native features that MetaMask does not, including P-Chain interactions, cross-chain asset visibility, and Avalanche-specific transaction types.
Fuji Testnet - Avalanche’s test network, mirroring mainnet. Free test AVAX from the faucet. Run all your contract testing here. Deploy on Fuji first. Always.
Snowtrace - Avalanche’s block explorer. Verify your contracts, trace transactions, inspect event logs.
Game Engine Integration
Moralis Unity SDK - Connects Unity games to Avalanche blockchain data. Query token balances, NFT ownership, transaction history, and listen for on-chain events directly from Unity. Saves significant boilerplate for game developers who do not want to build their own blockchain data layer.
ChainSafe Gaming SDK (web3.unity) - ChainSafe’s Unity and Unreal Web3 SDK. Direct smart contract calls from game engine, wallet connection handling, NFT metadata loading. A solid alternative to Moralis if you want tighter engine integration.
ethers.js - The standard JavaScript/TypeScript library for interacting with EVM chains. Use in your game’s web frontend or Node.js backend for anything your game engine does not handle natively. Most Avalanche integration examples you will find in the wild use ethers.js.
viem - A newer TypeScript-first alternative to ethers.js. Stricter types, more explicit API, growing adoption. If you are starting a new project today and your frontend is TypeScript, worth evaluating.
Indexing and On-Chain Data
The Graph - Blockchain indexing protocol. You define a subgraph specifying which contract events to index and how to structure the data, deploy it, and query your on-chain game data via GraphQL. Essential for features like leaderboards, trade history, and player activity feeds. Avalanche C-Chain is supported.
Glacier API - Avalanche’s own indexing and analytics API. Fast access to on-chain data without running your own indexer: NFT balances, transaction history, token transfers, on-chain activity. Good starting point before you need a fully custom subgraph.
NFT Metadata and Asset Storage
Pinata (IPFS) - Upload your NFT metadata JSON files and images to IPFS with Pinata handling the pinning. Your NFT contract’s base URI points to an IPFS content hash. If you host metadata on your own server, players have to trust you not to change it. IPFS content addressing makes metadata immutable and verifiable.
NFT.Storage - Free IPFS storage backed by Filecoin, built specifically for NFT metadata. Easy API. Good for smaller projects where you do not want to manage a Pinata subscription.
Arweave - Permanent, pay-once storage. More expensive than IPFS upfront but the data is guaranteed to persist permanently with a single payment rather than ongoing pinning fees. Use for high-value asset metadata where permanence is non-negotiable.
Cross-Chain and Interoperability
Interchain Messaging (ICM) / Teleporter - Avalanche’s native cross-L1 messaging protocol. Lets your game L1 communicate with the C-Chain or other Avalanche L1s. If you are running multiple games on the same L1 ecosystem and need assets to move between them, ICM is how that works.
Avalanche Warp Messaging (AWM) - The underlying protocol that powers ICM. Validators sign cross-chain messages using BLS signatures. If you are building custom cross-chain mechanics beyond what Teleporter handles out of the box, understanding AWM is necessary. Documentation at the Builder Hub.
Wallet UX Abstraction
This category deserves special attention because how you handle wallet UX determines whether your Web2 players actually stay in the game. The tools here abstract away seed phrases, private keys, and gas complexity.
Privy - Embedded wallet SDK. Players log in with email, Google, or Apple. Privy generates a wallet behind the scenes. Players never see a seed phrase unless they explicitly want to export to self-custody. The single biggest UX improvement you can make for Web2 player onboarding.
Dynamic - Similar to Privy. Multi-chain embedded wallet support, social login, fiat onramp integrations. Better for games that need to support multiple chains alongside Avalanche.
Particle Network - Another embedded wallet option with MPC-based key management. Popular in mobile gaming Web3 integrations.
WalletConnect - Protocol for connecting existing mobile wallets (MetaMask, Trust Wallet, etc.) to your game. For players who already have crypto wallets and prefer self-custody. Complements embedded wallet solutions by giving experienced users an alternative.
Section 7: Migrating From Web2 to Web3 on Avalanche
This section is for studios that have an existing game, or a game in active development, and are evaluating what adding Avalanche actually means. The good news: you do not rebuild everything. The process is phased, and you can ship meaningful Web3 features at each phase without waiting for the full architecture to be in place.
Phase 1: Asset Tokenization (Lowest Friction)
Phase 1 is identifying which in-game items should become on-chain assets and tokenizing them. The principle is cosmetics before gameplay-critical items. If something goes wrong with the blockchain integration at this phase, you do not want it to break core gameplay.
The technical work for Phase 1:
Deploy an ERC-1155 contract on Avalanche C-Chain (Fuji testnet first, always)
Map your internal item IDs to token IDs in the contract
Add wallet connection to your game client alongside your existing login system. Do not replace your auth layer, add blockchain as an optional layer on top of it
Build a minting pipeline: when a player earns a tokenized item in-game, your game server calls the mint function on your contract via the event listener pattern covered in Part 1
Display on-chain items in your game UI alongside regular items. Players should not notice a difference in the gameplay experience
Add an external marketplace link or build a basic in-game one so players can actually trade what they earn
Phase 1 timeline for a team with basic blockchain knowledge is typically 4-8 weeks. You are adding a mint pipeline and a wallet integration. You are not rebuilding your game.
Phase 2: Economy Layer
Phase 2 moves the in-game economy on-chain. You introduce an ERC-20 game token that players earn and spend, either replacing or supplementing your existing currency system.
Design your token economy before writing a single line of code. Supply, emission rate, sinks. This step is the most important and the one most teams underinvest in. A poorly designed token economy will destroy your game’s long-term health regardless of how well the contracts are written
Deploy your ERC-20 token with appropriate minting controls (game server can mint rewards; burning happens through crafting and marketplace fee contracts)
Build a conversion path if you have existing in-game currency: let players convert at a defined rate. Be conservative with the ratio. Early exchange rates are hard to change without player backlash
Deploy marketplace contract: player-to-player trading of NFT items denominated in your game token
Implement ERC-2771 meta-transactions or fund a relayer so players do not need AVAX to transact
Phase 3: Deep Integration
Phase 3 is where the game’s core mechanics become blockchain-aware. This is what MapleStory Universe did: rebuilding item enhancement, guild ownership, and progression records on-chain. At this phase, blockchain is no longer sitting beside the game. It is structural to the game design.
Move item upgrade and crafting logic to smart contracts with on-chain outcome records
Implement player-owned guilds or factions as smart contracts with treasury management and governance
Build session-based commit-reveal for competitive modes where match outcomes need to be verifiable and tamper-proof
Evaluate whether transaction volume now justifies launching your own L1
Implement cross-game asset portability if you are building a franchise or multi-game ecosystem
The UX Principles That Make or Break Migration
The reason most Web3 game migrations fail to retain Web2 players is the UX, not the technology. Here are the principles that actually matter.
Abstract the Wallet Completely
Your Web2 players do not know what a seed phrase is, and they should not have to learn. Use embedded wallet solutions like Privy or Dynamic that let players log in with Google, Apple, or email, and create a wallet automatically in the background. The wallet exists. They just never interact with it as a wallet unless they choose to. In your UI, call it an ‘inventory vault’ or ‘digital ownership account’. Do not call it a wallet.
Sponsor Gas for New Players
New players should never pay gas. Set up a meta-transaction relayer and sponsor their first N transactions or all transactions below a certain value. As your L1 matures and you move to your own chain with a custom gas token, you can configure fees in your game token and keep them negligible. But in the early phases on C-Chain, you sponsor gas. Full stop.
Progressive Disclosure
Do not explain blockchain to players who did not ask. Show them that they own their items. Show them that they can trade. Let them discover the depth when they are ready. The player who notices they can sell a rare drop on an external marketplace and actually receive money is a player who will evangelize your game to their friends. The player who is hit with ‘connect your MetaMask to continue’ on the loading screen is a player who closes the game.
Fail Gracefully
Blockchain transactions can fail for reasons that have nothing to do with the player. Gas estimation errors, network hiccups, nonce conflicts. Your game client needs to handle these gracefully. Queue failed transactions for retry with exponential backoff. Show the player a neutral ‘syncing your inventory’ state rather than a raw blockchain error. Most of the time, the retry succeeds and the player never knew anything happened.
Keep Blockchain Terminology Out of the Main UX
Gas, wallets, NFTs, on-chain, transactions: none of these words should appear in your main game UI unless a player specifically navigates to an advanced settings or ownership section. The game experience is the game. Blockchain is the infrastructure. Treat it as such in your interface design.
The Arcad3 program by Ava Labs specifically supports Web2 studios through this kind of migration. They provide technical consultation, NFT strategy guidance, and blockchain infrastructure support. Worth engaging early.
Section 8: Token Economics for Game Developers
This section could be its own article, and honestly it probably should be. But the basics need to be here because tokenomics is the thing most game studios get wrong, and when it goes wrong, it destroys the game. The 2021-2022 play-to-earn era left a graveyard of games with hyperinflationary tokens that wiped out player wealth and killed communities. The games that are surviving and growing in 2025 designed token economies that function like real economies, with genuine supply controls and value-creating mechanics.
The Dual Token Model
Most mature Web3 games use two tokens rather than one, and the reasons are structural.
The utility token is the high-velocity in-game currency. Players earn it by playing and spend it on crafting, marketplace fees, and consumables. It is designed to be spent. It has significant supply inflation from gameplay rewards, controlled by token sinks. This token should not be something players expect to get rich on. It is a functional currency.
The governance token is the scarce, lower-emission token that represents ownership in the game ecosystem. Players earn it through longer-term engagement: competitive achievement, staking, guild leadership. It is used for governance votes on game parameters, for staking rewards, and often as the entry currency for premium content. Supply is strictly controlled.
The dual structure lets you manage the in-game economy independently of the speculative token value. If your governance token pumps on a secondary exchange, it does not distort the in-game economy because gameplay runs on the utility token. This separation is what distinguishes sustainable games from pump-and-dump mechanics.
Token Sinks: The Most Important Design Element
A token sink is any mechanic that permanently removes tokens from circulation. Without sinks, your token supply grows indefinitely as players earn rewards, and the value trends toward zero. Sinks are not optional. They are the mechanism by which your economy self-regulates.
Common token sinks in well-designed games:
Crafting costs: burning tokens to create or upgrade items
Enhancement fees: paying tokens to attempt item upgrades, with a chance of failure (the burn happens regardless of outcome)
Marketplace fees: a percentage of every trade is burned or sent to the treasury
Season pass and premium content gating: spending tokens for access, with no recovery
Guild creation and maintenance costs
Tournament entry fees that partially burn
Time-limited consumables that must be repurchased
Gunzilla Games implemented an interesting sink for Off The Grid: 30% of monthly game revenue funds GUN token buybacks from the open market, which are then burned. This creates a direct link between game revenue and token value, which aligns the studio’s incentives with the token holders. It is worth studying as a model.
Why Play-to-Earn Failed and What Replaced It
Play-to-earn in its original form was economically unsustainable because new player capital was the primary source of token value for existing players. The mechanism worked like this: early players earned tokens, tokens had value because new players were buying them to enter the game, when new player growth slowed the token collapsed, and with it the entire player base.
The models that are working in 2025 are play-and-earn and own-to-earn. Players earn tokens as a reward for genuine gameplay engagement, not as the primary reason to play. The game itself needs to be fun without the token economics. Blockchain adds a layer of ownership and trading that enhances the experience; it does not replace the experience.
Design your game to be worth playing for free. Then layer on ownership mechanics that reward long-term players. That sequencing is the difference between a game that lasts and one that burns through its community in six months.
Treasury Management
Your studio’s token treasury needs to be managed like an actual treasury. Common mistakes: minting large allocations with short cliffs that flood the market, using treasury tokens to pay operational expenses without accounting for market impact, and failing to publish transparent vesting schedules.
Best practices: publish your tokenomics including all allocations, vesting schedules, and emission rates before launch. Use multi-sig contracts for treasury management so no single key controls the reserve. Implement time-locks on large movements. Your community will be watching on-chain, and anything that looks like a rug will be treated as one.
Section 9: Ecosystem Programs and Where to Start
Avalanche has built out a meaningful set of programs specifically targeting game developers. Here is what is available and what each one is actually for.
Avalanche x Helika Game Accelerator
Helika is a gaming analytics platform working with studios including Proof of Play, Parallel, Nexon, Ubisoft, and Com2Us. Their partnership with the Avalanche Foundation produced a 12-week accelerator program targeting both Web3-native studios and traditional game developers exploring blockchain integration.
The program provides technical support for Avalanche integration, blockchain analytics infrastructure, mentorship from game industry veterans, community building resources, player acquisition support, and a Demo Day where accepted studios present to investors, publishers, and ecosystem partners.
This is the right starting point if you are building a new game and want structured support from people who have seen what works and what does not across multiple gaming studios. Check current cohort status at https://www.avax.network/about/blog/avalanche-and-helika-launch-new-gaming-accelerator
Arcad3
Arcad3 is Ava Labs’ program specifically for Web2 game studios. If you have an existing game and are evaluating what a Web3 migration looks like, Arcad3 provides technical consultation, NFT strategy support, blockchain infrastructure guidance, and connections to the broader ecosystem. Studios like GREE and Neowiz have gone through it. It is the right entry point for studios that know game development but are new to blockchain. Reach out through https://www.avax.network/gaming
Retro9000
A $40 million retroactive grant program for developers building L1s and developer tooling on Avalanche9000. If you are building a gaming L1, this program offers retroactive rewards based on what you actually ship and deploy. Retroactive means you build first and get rewarded for the real work, not for promises. Details at https://www.avax.network/about/blog/avalanche9000-testnet-launches-with-up-to-40m-in-retroactive-rewards
Blizzard Fund
A $200M+ ecosystem fund from the Avalanche Foundation, Ava Labs, Polychain Capital, and Dragonfly Capital, specifically targeting gaming, DeFi, NFTs, and ecosystem infrastructure. If you are building something significant and are in the process of raising capital, this is a direct route to investors who actively want Avalanche gaming projects in their portfolio.
Avalanche Multiverse
The broader ecosystem incentive program with up to $290 million in incentives for projects launching L1s and building ecosystem applications. Gaming is one of the primary target verticals alongside DeFi and enterprise applications.
Developer Resources to Bookmark
Avalanche Builder Hub — The primary technical documentation for everything from contract deployment to L1 configuration. Start here.
Avalanche Academy — Structured courses on Avalanche development, from fundamentals to advanced L1 architecture. Free.
Fuji Testnet Faucet — Free test AVAX for development and testing.
Avalanche GitHub — All Avalanche open-source repositories including Subnet-EVM, AvalancheGo, and the CLI.
ICM Teleporter Docs — Cross-chain messaging for multi-L1 architectures.
Gaming on Avalanche Hub — Gaming-specific landing page with ecosystem showcase and developer resources.
Glacier API — Avalanche’s indexing and analytics API for on-chain game data.
Avalanche Discord — Active developer community with dedicated builder channels. The fastest way to get unblocked on a specific technical question.
I want to bring this back to the question that opened Part 1. Does your game run on the blockchain?
The answer I would give you now: your game runs on your infrastructure. Your game’s economy, ownership layer, and verifiability run on Avalanche. That distinction is not a limitation. It is the correct architecture for what blockchain is actually good at.
What Avalanche has built over the last few years, the L1 architecture, Avalanche9000’s cost reduction, ICM interoperability, sub-second finality, EVM compatibility, the Octane fee reductions, gives game developers something that was not available a few years ago: infrastructure that is fast enough and cheap enough to build real games on without forcing players to feel like they are using a blockchain at all.
The studios that are winning in this space are winning because they used Avalanche’s infrastructure to give players something they could not get before: real ownership of the assets they earned, a transparent economy they can verify, and the ability to trade freely in a market they control. For Off The Grid players, blockchain is invisible. They just know they own their weapons. That is the point.
If you are a developer evaluating whether to build on Avalanche, the infrastructure question is largely solved. The tooling is mature. The economics of launching an L1 are genuinely accessible. The ecosystem programs exist to help you build and fund your project. What you need to bring is a game worth playing and an economy worth participating in.
Start on the C-Chain. Deploy your contracts on Fuji. Get comfortable with the transaction lifecycle. Build something small and ship it. The Avalanche developer community is active and the documentation at build.avax.network is comprehensive. There has never been a better time to build a game on Avalanche.
Full Reference List
Avalanche Builder Hub — Full technical documentation
Avalanche9000 and ACP-77 Overview — Official upgrade documentation
ACP-77 Technical Discussion — Validator economics detail
Off The Grid on Avalanche — GUNZ L1 architecture deep dive by Reflexivity Research
Avalanche Subnet Architecture for Gaming — Subnet design and gaming use cases
Avalanche x Helika Gaming Accelerator — Program details
Retro9000 Program — $40M developer grant program
ICM Teleporter Documentation — Cross-chain messaging
Gaming on Avalanche Hub — Ecosystem showcase
OpenZeppelin Contracts — Standard library for Solidity game contracts
Glacier API — Avalanche’s indexing and analytics API
Hardhat — Smart contract development framework
Foundry — Fast Solidity testing and deployment
The Graph — On-chain data indexing for game events
Privy — Embedded wallet SDK for Web2 player onboarding
Moralis Unity SDK — Unity to Avalanche blockchain integration


